eduCBA
No specific location
N/A

Houdini FX – Unleash The Power of Houdini

N/A
£ 10

By applying, I confirm I have read and confirm Sales and Marketing Courses Terms and Conditions

£ 10

Houdini FX – Unleash The Power of Houdini

£ 10

Houdini FX – Unleash The Power of Houdini

Houdini FX – Unleash The Power of Houdini
The Path to Magical 3D Animations

If you want a 3D animation software which can cast a spell on you, Houdini training is vital. Houdini blends exceptional performance with ease to use and top quality software that provides powerful animation experiences for designing movies, commercial advertisements or games. It has a node based procedural workflow so content creation is faster and this ensures flexibility as well as efficient time management.

 
Who Should Learn Houdini Training?
If you want to pull a rabbit out of that hat when it comes to animation, Houdini is the perfect software for the job.

Modelers, lighters as well as animators and character riggers would do well to acquire Houdini training.

Houdini software serves as a powerful layout and lighting instrument for creating graphic visual effect that can be rivaled by few other software.

Houdini: Enchanting Features
Houdini is a software with many tricks up its sleeve. Let’s examine its unique features one by one.

 
Modeling– Creating Complex Layouts
Houdini has intricate models such as environments. As users function interactively within the viewport, a network of nodes is created to regulate modeling action. The nodes are efficiently managed to ensure smooth and seamless operation.  The node network’s parts can be easily copy pasted onto fresh networks to jumpstart work. Easily revising parameters on nodes as well as moving off to investigate fresh ideas or make the transition between nodes to maintain productivity and ensure comparison of the topology.

Creating Growing Environments

Modelers have a tough task ahead of them if they want to model environment bit by bit. When Houdini works its charm, procedural networks can be built from smaller kits of parts. When systems are in position, features can be added such as scale and height along with randomness and expand the solution to any size.  Low resolution models can also be set up and swapped for time rendering and enhancing efficiency. Building environments that grow and expand are very easy thanks to Houdini training.

Tidying up the Geometry

A clean geometry can work wonders for building a model which is into animation, rendering or proper exports to the game engines. If you want basic entry to every aspect and procedural methods for production ready geometry, Houdini training will get you there. Complex inputs translate into simply clean geometry that optimizes the poly counts or creates detailed level geometry for real time gaming engine. If you are looking to create network of nodes defining the geometry creation process, Houdini training is what you need. You can use networks to create assets to share with colleagues and boost the workflow. Access to latest and best tools and primitive types as well as complex model making polysoups and packed primitives ensure efficiency. Volumetric modeling ensures one can work without taking topology into account. Open VDB ensures high resolution volumetric data can be created with ease and effectiveness.

Cloud FX tool offer optimal means of sculpting, rendering and building cloud formations in a way that matches graphics. As one works in an interaction, Houdini  training enables you to explore new frontiers while remaining extremely productive. Houdini volumes are needed for open utilization of persistent tile compression schemes. This is perfect for holding volumes high in density and continuously varying SDF fields.

OpenDVB: Houdini’s Bag of Wonders

OpenVDB is completely interfaced into Houdini and is an C++ based unit which is open source constituting new hierarchical datas and tool suite for management of volumetric data of less density. It is for use with volumetric apps generally seen in movie production.

Cloud and Houdini: Working in Tandem
Cloud Rig is a tool which creates a cloud network using Cloud, Cloud Noise and Cloud Light nodes in conjunction with Skylight and Sunlight to come up with a comprehensive cloud set up. Suffice to say if sunny days are here, cloud rigs have an important role to play. Tool also computers light field to provide support for volume reddening and approximates light scattering into the cloud and leading to greater efficiency in rendering.

Cloud is a tool in Houdini which coverts geometry into a cloud volume and provides control over volume density and shape. A puffier look is possible through the use of secondary shapes.  Cloud Noise is perfect for adding noise pattern to volume to create more cloud like shape. Meanwhile, the Sky Rig in Houdini creates a sky abuzz with volumetric clouds and generates procedural clouds within. There are many volume tools as well such as volume, fog point, paint fog and paint SDF as well as fog particles.  There are several volume tools as well such as convert VDB and SDF Polys.

A Class Animation
Houdini has a workflow that is animator friendly including an interactive timeline. channel editors and dope sheet. Keyframes are set on the parameter or progressive motion editing tools can be employed for more control.

Workflow that Works for the Animator

Animators can set keyframes on objects which have been selected and the results can be seen in the timeline, dope sheet or channel editor. Channel groups can be set up to make keyframes on multiple parameters available to eliminate motion.

Motion Editing Tools that are Advanced
The procedural motion editing environment known as CHOPs enables users to set up a motion on the basis of node workflow or import motion which is keyframes, running it on motion filters and sending back results to original parameters. Tools offer a fresh way of manipulating motion data opening up endless possibilities for creativity.  Some of the animation tools include the following:

Pose
Parent
Jiggle
Blend Pose
Dynamic Parent
Lag
Follow Path
Look At
Parent Blend
Motion FX buttons that Do the Job

Motion FX buttons make motion editing a chinch. The buttons that are the key factors in this include:

Cycle
Limit
Smooth
Wave
De-Spike
Noise
Spring
Lag
Shift
Stretch
Character Rigging: When Animation Comes Alive
Houdini training also equips animators to create characters that can move in all directions to hyper real digital ones. This is through character rigs which meet the increased demands of the audience. Strong character solutions which support visual effects or bigger animation pipelines can be possible with Houdini.

Rigging Tools that are Robust

There is a set of rigging tools for creating characters from the word go. Bone chain can be used to ensure skin weight modification.

Character Assets You can Depend On

Characters through Houdini can be set up as digital asset within the complete rig rather than top level control based single assets. There is no need to sift through numerous objects to locate the animation. The Channels of animation are located within the top level node.

Auto Rig Shelf Tool that Make Characters Rea

Character rigs can be created using  numerous asset part for a comprehensive solution.

Creating Man from Machine Software

There are multiple skinning techniques from standard captured weighting to pill regions with 3 separate methods of muscle creation.  Adding further to this, Houdini has rig controls that are robust and comprehensive when it comes to constraints associated with geometry or object level. These can be accessed with ease and any parameter associated with the character rig can be drib by the viewport handle. Characters can have a record number of built in simulations from cloth, hair to movement of muscles or their rigidity. Characters can be simulated across numerous elements such as fire, smoke, cloth, wire, solids and water.

An Excellent Lighting Workflow
Lights, Camera, Action! The lighting workflow in Houdini provides for an environment that is high on flexibility and robustness when it comes to managing light and share and defining a shot’s look.  GI and environmental lights work with the physical rendering of Mantra quite well.

Off the Shelf: Lighting from All Angles

When it comes to Houdini training, it does not need to be elucidated that the lighting workflow is excellent. Access full set of lights from any area, point and this includes spot light, skylight, sunlight, volume light (fire-lighting), geometry light, GI light and environmental lights.  Houdini has a complete set of lighting tool as well as IPR render view with snapshot, objective tree view for effective material assignment to packed primitive and alembic.

OpenGL: Dialing in your Lighting

Much before rendering, you can opt for lighting through lighting levels in the HQ lighting mode of the OpenGL. Support for screen based ambient occlusion as well as endless number of lights, difference HDR image based lighting and LUTs as well as image contrast and brightness tools with saturation controls are also there.

Volume Lights- Creating Complex Set Ups Without Faking

Volumetric and geometry lighting allows the creation of complex lighting set ups sans any problems. Real light objects in the scene are possible through both providing designers with creative control over light and shade.

Shoot Pictures Well!

Camera tools enable users to get the right picture (quite literally). Some of the Camera tools include the following:

Camera
Stereo Camera Rig
Switcher
Light Tools
Point Light
Geometry Light
Sky Light
Caustic Light
Spot Light
Distant Light
Gi Light
Volume Light
Area Light
Environment Light
Ambient Light
Portal Light
Mantra- 100% Support for Rendering Option
Houdini is a complete guru when it comes to 3rd party rendition thanks to Mantra. This is Houdini’s inbuilt rendering solution which forms the ideal ecosystem for rendering layers and managing lighting, geometry and effect.

Mantra Render Pipeline- Production Friendly

Mantra rendering pipelines can provide the production studio with every advantage. Shading language ahead as well as behind enables choice between physical rendering, micropolygon rendering or raytracing and Mantra has benefits on every score.

Tightly Integrated Interfaces

Top quality RenderMan support is possible with Houdini which in turn provides test enders in 3D viewport.  From Mental Ray to Maxwell, Houdini’s support for Python ensures you can compose hooks for a renderer of your choice.

Types of Mantra Rendering

These include physically based, micropolygon rendering as well as ray tracing and render fluid based smoke/fur etc.

 Houdini Training- The Way to Compositing with Perfection
Node based compositors ensure perfection when it comes to creating top comps. Houdini training ensures lighters can evaluate render passes prior to the sending of the plate to artists functioning with other applications. Houdini has a multi-threaded compositor which creates effects such as outline, channel mix and swap, blurs as well as color correction. Complete image format support for comprehensive variants is available including gif, jpeg, jpg and more.

Pre-requisites for Houdini Training:
Houdini is a 3D animation software which has close to 15 system requirements. When it comes to OS, computers with Mac OS, Windows, Ubuntu/Linux, Debian, RHEL, Fedora and Open SUSE as well as MINT and CENTOS are workable with Houdini.  Memory requirements include 4 gigabytes, a 64 bit OS and for fluid simulation, there is need for around 8GB.

Processors needed for Houdini include 64 bit Intel/AMD processor requiring SSE or more, quad core processes and disk space of 1 gigabyte. Input devices needed are the scroll wheel, Wacom tablet for brush based tool and a tri-button mouse. Graphics card properties include G-L3 compliance, and if the OS is Windows or Linux based, you also need a G-L3.3 driver.  OS X, 10.2 or higher needs to be run with this graphics card for Houdini to work its magic.

Latest driver for graphic cards needs to be installed and monitor should have resolution of at least 1024 by 768 though the recommended dimensions are 1920 by 1200.  When it comes to GPU acceleration, you can use it to influence performance and speed of simulations through support for OpenCL.  There are also software dependencies associated with third party for scripting, data exchange, compilers and dynamic solvers. Sound card and searchers are needed along with a TP/IP and internet browser as well as video encoder.

Let Houdini Manage Your Animation- The Advantages
Houdini training ensures that flexible 3D animation software package is ideal for top quality graphics pipeline. This has complete capabilities for modeling, texture, rigging and animation of 3D modeling. Designers and animators have the choice of fusing 3D creations into real footage or create an entire 3D universe with Houdini training. Houdini training is critical for translating large scale cinematic projects into reality. This is because Houdini equips the use of multiple applications and scores on extensibility as well.

Excellent modeling features: In conjunction with more normal styles of modeling, 3D animation software Houdini is known for creating complex volumes like clouds. Houdini training enables optimal use of cloud related features.

Photorealistic rendering- Houdini training is associated with a powerful third party rendering engine referred to as Mantra and its GI algorithm enable you to be a master at producing detailed, realistic lighting. The Graphic Interface algorithm of Mantra ensures that subsurface scatter and ambient occlusioning are possible.

Impressive Animation: Houdini training ensures that animation comes to you more easily as against rival software packages. It provides support for different types of animation with layers and works with nodes to ensure precision in modeling and detailed texture and animation.  Nodes also permit integration and application of plugins undergoing scripting or downloading.

Myths about Houdini
#1 Houdini Training is Hard

Houdini training is not as simple as many other packages. But it beats many rivals when it comes to coding requirements. Software packages require some amount of training in coding. Houdini training requires none. Writing code takes a lot of time. With Houdini training, all you have to do is study the node network as it showcases the creation process. What one cannot acquire by instruction, Houdini training ensures through experience.

#2 Houdini Training is Overly Technical

The choice is not between aesthetics and technicality.  With Houdini training, you can attain both. Houdini training may look technical to begin with on account of the graphic user interface and node networks. But it is not because you can use viewport for most operations and node network has automatic generation.

#3 Houdini Training is Too Complex

Houdini training is not hard to master at all. Complex imagery may be generated with Houdini training, but it is a simple 3D animation software. Though it’s not quite the level of single purpose 3D modeling, Houdini training is easy to acquire.

#4 Houdini Training is Only About Particle Software

Just because Houdini training has better particle effects as against other 3D software, does not mean that is all it is about.

#5 Houdini Training is Too Costly

If you look at the benefits of the software from the production point of view, Houdini training has benefits which are almost magical. Houdini’s capacities when it comes to software development are unmatched.

Houdini Training Conclusion:
Houdini can work its spell if you give it a go. It is a premier 3D animation software with tremendous modeling and rendering capacities. From Mantra to its lighting workflow, and vast set of camera tools, Houdini makes sure that you get pixel perfect performance and graphics, making complex production a simple task.